The Flaw is the flip-side of the Aspect: a weakness, compulsion, or vulnerability imposed by the Spell. It balances the power granted.
Examples
- Clear Conscience (Sunny): he cannot kill an innocent without becoming physically ill for days
- Bound: must keep one's promises
- Wandering: cannot stay in one place
- Frail: heightened physical vulnerability
Mechanics
The Flaw is inalienable. It is inscribed in the soul and inherited by the bearer's Shadows (transformed echoes). Certain artifacts — like Weaver's Mask with its [Simple Trick] enchantment — can temporarily reverse a Flaw's effect, turning weakness into strength for a window of time.
Narrative Weight
The Flaw defines character as much as the Aspect does. For Sunny, Clear Conscience is both his curse and his moral compass.